
What should I know before buying a VR?
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Buying a VR headset isnโt just about picking the newest one. Here are the key things to know before you buy:
1. ๐ฏ Purpose โ What do you want VR for?
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Gaming only โ Meta Quest, PlayStation VR2, Valve Index.
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Work & productivity โ Apple Vision Pro, Meta (future Puffin), high-res PCVR.
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Sim racing / flight sims โ PCVR (Pimax, Valve Index, HTC Vive Pro).
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Casual / fitness / social VR โ Standalone (Meta Quest, Pico).
2. ๐ป Does it need a PC or console?
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Standalone (Quest 3, Pico 4): Works out of the box, optional PC link.
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PCVR (Valve Index, HTC Vive Pro): Needs a powerful gaming PC.
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Console VR (PS VR2): Requires PlayStation 5.
3. ๐ท Display & Visual Quality
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Resolution per eye (higher = sharper, less screen-door effect).
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Refresh rate (90โ120Hz+ feels smoother, reduces motion sickness).
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Field of View (FOV) (wider FOV feels more immersive).
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Lenses (pancake lenses = slimmer, clearer, less glare).
4. ๐ง Tracking & Controllers
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Inside-out tracking โ Cameras on headset (no external sensors, easier setup).
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Outside-in tracking โ Base stations (more accurate, used in Valve Index, HTC Vive).
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Hand tracking / eye tracking โ Becoming more common for immersion and foveated rendering.
5. ๐ช Comfort & Ergonomics
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Weight and balance matter for long sessions.
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Adjustable head straps or halo straps improve comfort.
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Prescription lens adapters if you wear glasses.
6. ๐ Battery Life & Charging
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Standalone headsets usually last 2โ3 hours.
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Consider external battery packs or charging docks.
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PCVR headsets donโt run on batteries but need tethered cables.
7. ๐ฎ Game & App Ecosystem
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Meta Quest Store โ largest library of standalone VR games.
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SteamVR โ biggest PCVR library.
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PlayStation VR2 โ exclusive PlayStation titles.
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Apple Vision Pro โ productivity, media, some mixed reality apps, limited gaming.
8. ๐ธ Budget
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Entry level: $300โ500 (Quest 2/3, Pico 4).
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Mid-range: $600โ1000 (Quest 3 512GB, PSVR2 with PS5, HTC Vive XR Elite).
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High-end: $1000+ (Valve Index full kit, Pimax Crystal, Apple Vision Pro).
9. ๐ Play Space
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Most need at least 2 ร 2 meters for room-scale VR.
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Some games/apps work seated or standing.
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Clear obstacles to avoid accidents.
๐ Motion Sickness Sensitivity
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Some people need time to adapt.
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Higher refresh rate + stable tracking = less nausea.
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Start with short sessions.
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Bottom line:
Before buying, think about what youโll use VR for, what hardware you already own (PC/console), your budget, and how much space you have.